
woman can complain about the fact that it doesnt feature a female character. UbiSoft also has Beyond Good and evil in there IP catalog that I hope they revive. So I assume UbiSoft has a good reason for not including a female assasin in Unity. Look With Aveline featured in her own asssins creed game, i doubt this is the last we will see of a female assasin. And getting these products out the door take priority #1

When you got 12 studios working on a game and 900 employee, 3 months is alot that goes in salaries alone. But due to the time it takes to make a AAA game, it will still be three, four, five years before any of that becomes visible." It feels that the tide is turning and there will be good things coming. Luckily the mood in the company is amazing, and many people enjoy discussing those topics and pushing for a better effort.

Then maybe the company is making the wrong game. If we reach millions of people, surely doing the right thing and opening their eyes can't be a bad idea!Īnother argument was that 'it's not the right game to do it'. That's forgetting that as creators of culture, of media, arguably art, we have a responsibility to watch the message we send. The actual reason is always the same though: male is the default, people assume female characters don't sell, and that the audience is mostly teenage boys. But somehow female characters are less believable than absurd, over-the-top situations. Thing is, sitting on authenticity is not an issue when the gameplay and the fun are at stake. The 'authenticity' argument also came up. And inclusivity always seems to end up on the cutting board. All those are technically valid: when you're pushing the tech so much, the differences do matter. I've heard the same ones internally in similar conversations: need to redo the voice over, need to redo the animations for it to be to quality, no time, no budget, etc. "The arguments offered by Ubisoft sound horribly familiar. "Authenticity is not an issue when the gameplay and the fun are at stake, but somehow female characters are less believable than absurd, over-the-top situations" She's asked to remain anonymous for fear of reprisals over speaking publicly, but explained how discussions about including female characters worked at her company. We collected some of those opinions yesterday,īut with Far Cry 4's director also revealing that female characters were considered and dropped, this isn't a discussion that is going to die down overnight.Īn engineer for one of the top studios in the industry (trust me, you've heard of it) got in touch with us to share her insights. Assassin's Creed Unity divided journalists over the importance of including playable female characters, and now it's dividing developers.
